Increases All Resistances and Dodge Chance by 5% for a total of of 8%. Increases Critical Hit Chance by 4% and Critical Hit Damage by 16%. Applies 2 stacks of Bleedingĭealing damage equal to 80% Attack Power. Lasts 2 turns.ĭealing damage equal to 80% Attack Power. If the target dies while Stalker's Mark is active, the cooldwon is reset. Gain 20% Increased Damage and 10% Critical Hit Chance against the target. If the target dies while Bounty Hunter's Mark is active, all cooldowns reduced by 1. Gains 15% Increased Damage and 8% Critical Hit Chance against the target. Summons deal 10% more damage and have 10% additional health. Increases All Resistances and Dodge Chance by 3%. Increase the range of all ranged skills by 1 hex. Increases the movement of all allies within 4 hexes by 2. Lasts for 2 turns.ĭealing damage equal to 80% Attack Power. If the target dies while Tracker's Mark is active, the cooldown is reset. Gain 15% Increased Damage and 8% Critical Hit Chance on the target. Until Icon's are implemented into the table, the Tier is what row the skill is in, and the Skill # is how many from the left, both starting at 1. (Base Value) + (Base Value) * (0.96*(level-1))ĪP cost of (-) indicates a skill is Passive, where AP cost of 0 indicates it is an active skill but does not take up any Action Points.īlast Radius indicates how wide an effect is, with a Radius of 1 indicating it effects the target Hex and each Hex within 1 range.The amount they will cost at any given level will be equal to: Mana costs also scale, and their base value is listed. Thus an attack with a damage of 100%, will have a damage range of (85% - 115%). The maximum is found by taking the strength of the attack and multiplying by 1.15. The minimum is found by taking the strength of the attack and multiplying by 0.85. Attack Power = (Weapon Average or 2 * Level) * (.92+Might/100) * (generalBonuses+1)Īll attacks have a damage range.Tooltips display the Damage Value after applying this formula. Lastly any general bonuses are multiplied onto the attack power. The base for this value is determined by the weapon(s) the character wields. 19 (boss patch)ĭamaging Warrior Skills use Attack Power as their damaging attribute.
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