![]() ![]() In vanilla GW the further you get, the more planets there are, and the larger they are. In general, maps should contain fewer planets than vanilla galactic war - E.g.Maps should include "realistic scenery" like gas giants and moons that are moons.Natural looking maps should be non-symmetrical, "non-organic" maps like metal planets can be symmetrical.>50% water maps should be uncommon, and only one or two 100% naval maps per entire Galactic War. Most systems should not require naval.most should have your commander spawn on the same planet as the enemy, so that you can defeat them before they get off planet. Most systems should not require orbital. ![]() If there needs to be modifiers to keep things challenging, then it must be clearly stated before starting games - in the system description(?) In the late games on the hardest difficulty there are multiple enemy commanders with 2x eco that are nasty. On the easiest difficulty starting games the AI only builds a few structures and doesn't attack you.
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